/***********************************************************************************************************


 NES/Famicom cartridge emulation for Galoob Game Genie PCBs

 Copyright MESS Team.
 Visit http://mamedev.org for licensing and usage restrictions.


 Here we emulate the following PCBs

 * Galoob Game Genie, passthrough hacking cart

 ***********************************************************************************************************/


#include "emu.h"
#include "ggenie.h"
#include "includes/nes.h"


#ifdef NES_PCB_DEBUG
#define VERBOSE 1
#else
#define VERBOSE 0
#endif

#define LOG_MMC(x) do { if (VERBOSE) logerror x; } while (0)


//-------------------------------------------------
//  constructor
//-------------------------------------------------

const device_type NES_GGENIE = &device_creator<nes_ggenie_device>;


nes_ggenie_device::nes_ggenie_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock)
					: nes_nrom_device(mconfig, NES_GGENIE, "NES Cart Game Genie PCB", tag, owner, clock, "nes_ggenie", __FILE__),
						m_ggslot(*this, "gg_slot")
{
}


void nes_ggenie_device::device_start()
{
	common_start();
	save_item(NAME(m_gg_bypass));
}

void nes_ggenie_device::pcb_reset()
{
	m_chr_source = m_vrom_chunks ? CHRROM : CHRRAM;
	prg32(0);
	chr8(0, m_chr_source);

	set_nt_mirroring(PPU_MIRROR_LOW);
	m_gg_bypass = 0;

	if (m_ggslot->m_cart)
	{
		m_ggslot->pcb_start(m_ciram);
		m_ggslot->m_cart->pcb_reset();
	}
}




/*-------------------------------------------------
 mapper specific handlers
 -------------------------------------------------*/

/*-------------------------------------------------

 Game Genie board emulation

 -------------------------------------------------*/

WRITE8_MEMBER(nes_ggenie_device::write_h)
{
//  LOG_MMC(("axrom write_h, offset: %04x, data: %02x\n", offset, data));
	if (!m_gg_bypass)
	{
		// From blargg: Codes are written to $8001-800C, starting at $800C and going down to $8001.
		// Next, two values are written to $8000. The first specify the kind of codes which have
		// been inserted, the second write to $8000 is always zero (all 8 bits).
		// This probably disables the boot ROM (the code is executing from RAM at this point).
		// Once done, the code jumps to ($FFFC) to begin the game.
		// All 12 bytes from $8001-800C are written regardless of how many codes are inserted.
		// The value written to $8000 is the only clue as to what codes are actually valid and which
		// ones have compare values.
		if (offset)
		{
			int code;
			offset -= 1;
			code = (offset & 0xc) >> 2;
			if (code == 3)
				return; // how did we end up here? the GG is not expected to write to $800d-800f!

			switch (offset & 3)
			{
				case 0:
					m_gg_addr[code] |= (data & 0x7f) << 8;
					break;
				case 1:
					m_gg_addr[code] = data;
					break;
				case 2:
					m_gg_comp[code] = data;
					break;
				case 3:
					m_gg_repl[code] = data;
					break;
			}
			return;
		}

		if (offset == 0 && data == 0)
		{
			m_gg_bypass = 1;
			machine().device<cpu_device>("maincpu")->set_pc(0xfffc);
		}
		else
		{
			// bit 0 is always set (GG enable?)
			m_gg_is_comp[0] = BIT(data, 1);
			m_gg_is_comp[1] = BIT(data, 2);
			m_gg_is_comp[2] = BIT(data, 3);
			m_gg_disable[0] = BIT(data, 4);
			m_gg_disable[1] = BIT(data, 5);
			m_gg_disable[2] = BIT(data, 6);
			// bit 7 is always clear
			logerror("Game Genie Summary:\n");
			for (int i = 0; i < 3; i++)
			{
				logerror("Code %d: %s\n", i, m_gg_disable[i] ? "No" : "Yes");
				if (!m_gg_disable[i])
				{
					logerror("\tAddr: 0x%X\n", m_gg_addr[i]);
					logerror("\tValue: 0x%X\n", m_gg_repl[i]);
					if (m_gg_is_comp[i])
						logerror("\t if equals: 0x%X\n", m_gg_comp[i]);

				}
			}
		}
	}
	else
		m_ggslot->write_h(space, offset, data, mem_mask);
}

WRITE8_MEMBER(nes_ggenie_device::write_m)
{
	if (m_gg_bypass && m_ggslot)
		m_ggslot->write_m(space, offset, data, mem_mask);
}

WRITE8_MEMBER(nes_ggenie_device::write_l)
{
	if (m_gg_bypass && m_ggslot)
		m_ggslot->write_l(space, offset, data, mem_mask);
}

READ8_MEMBER(nes_ggenie_device::read_h)
{
	if (m_gg_bypass && m_ggslot->m_cart)
	{
		UINT8 rom_value = m_ggslot->m_cart->hi_access_rom(offset);

		// check if GG code has to act on this address
		for (int i = 0; i < 3; i++)
		{
			if (!m_gg_disable[i] && offset == m_gg_addr[i])
			{
				if (!m_gg_is_comp[i] || (m_gg_is_comp[i] && m_gg_comp[i] == rom_value))
					return m_gg_repl[i];
			}
		}

		return  rom_value;
	}
	return hi_access_rom(offset);
}

READ8_MEMBER(nes_ggenie_device::read_m)
{
	if (m_gg_bypass && m_ggslot->m_cart)
		return  m_ggslot->m_cart->read_m(space, offset, mem_mask);

	return 0xff;
}

READ8_MEMBER(nes_ggenie_device::read_l)
{
	if (m_gg_bypass && m_ggslot->m_cart)
		return  m_ggslot->m_cart->read_l(space, offset, mem_mask);

	return 0xff;
}

WRITE8_MEMBER(nes_ggenie_device::chr_w)
{
	int bank = offset >> 10;

	if (m_gg_bypass && m_ggslot->m_cart)
	{
		m_ggslot->m_cart->chr_w(space, offset, data, mem_mask);
		return;
	}

	if (m_chr_src[bank] == CHRRAM)
		m_chr_access[bank][offset & 0x3ff] = data;
}

READ8_MEMBER(nes_ggenie_device::chr_r)
{
	int bank = offset >> 10;

	if (m_gg_bypass && m_ggslot->m_cart)
		return  m_ggslot->m_cart->chr_r(space, offset, mem_mask);

	return m_chr_access[bank][offset & 0x3ff];
}


WRITE8_MEMBER(nes_ggenie_device::nt_w)
{
	int page = ((offset & 0xc00) >> 10);

	if (m_gg_bypass && m_ggslot->m_cart)
	{
		m_ggslot->m_cart->nt_w(space, offset, data, mem_mask);
		return;
	}

	if (!m_nt_writable[page])
		return;

	m_nt_access[page][offset & 0x3ff] = data;
}

READ8_MEMBER(nes_ggenie_device::nt_r)
{
	int page = ((offset & 0xc00) >> 10);

	if (m_gg_bypass && m_ggslot->m_cart)
		return  m_ggslot->m_cart->nt_r(space, offset, mem_mask);

	return m_nt_access[page][offset & 0x3ff];
}

//-------------------------------------------------
//  MACHINE_CONFIG_FRAGMENT( sub_slot )
//-------------------------------------------------

static MACHINE_CONFIG_FRAGMENT( sub_slot )
	MCFG_NES_CARTRIDGE_ADD("gg_slot", nes_cart, NULL)
	MCFG_NES_CARTRIDGE_NOT_MANDATORY
MACHINE_CONFIG_END


//-------------------------------------------------
//  machine_config_additions - device-specific
//  machine configurations
//-------------------------------------------------

machine_config_constructor nes_ggenie_device::device_mconfig_additions() const
{
	return MACHINE_CONFIG_NAME( sub_slot );
}
